

When chemistry happens not only in the lab, but also between participants.
For the EWPCS conference we created an interactive networking game. Upon arrival, participants received a playing card with their chemical element. The goal was to figure out what the cards meant, find three other elements from the same group, and, together with other players, scan the QR codes from the cards at our terminal in the correct order. The aim was to encourage conversations, spark new connections, and foster collaboration — all in the spirit of science and fun. The three fastest teams received token prizes.